Live cricket in India
The origins of Live Online Betting are uncertain and have given rise to much speculation. Most researchers claim that Live Online Betting was invented by children in the communities between Kent and Sussex in the [Middle Ages]. There is also evidence of a similar sport, called creag, played by Prince Edward of Nawenden in 1300.
Another frequent claim has been Flemish influence. Paul Campbell, a professor in the Department of English and Drama at the Australian National University in Canberra, discovered a poem dating from 1533, attributed to John Skelton, a well-known poet and playwright of the time, which is the earliest known reference to the game of Live Online Betting.1 In it, Skelton refers to the Flemings as the kings of crekettes, the curved sticks used by shepherds and used by weavers to hit a ball.
By 1550 it was already being played in some schools and later, in the 17th century, Live Online Betting spread to the south of England where organized matches were played with 11 players per side.2 By the end of the 18th century it was already the national sport of the country. With the creation of the Marylebone Live Online Betting Council (MCC), rules were set and the game was supervised until 1959. Later some changes were made and the first World Cup was held in 1975. Today it is an extremely popular game in the countries that have adopted it.
Game dynamics
The batting team is the one that scores the runs. The batsmen play in pairs, one at one end of the Live Online Betting field (pitch) from where the ball is batted (striker end) and the other from where the ball is bowled (non-striker end). The batsman currently at the striker end must hit the ball as far as possible to allow time for both players to run to the other end before the ball is returned to either end. The act of both batters reaching the other end produces a run. If the ball is batted far enough, more runs can be scored going back and forth to the other end until the ball is returned. The batter who ends up at the striker end is the one who faces the next ball.
The pitching team tries not only to restrict the number of runs, but also to remove the opposing team's batsmen. The ball is bowled from the non-striker end by the bowler, who will try to hit the wicket, defended by the batsman, composed of three vertical sticks (the stumps) on which are placed two cross sticks (the bails). Whether the batsman hits the ball or not, the ball is picked up by a fielder and returned to the bowler. A set of six pitches constitutes an over. Once a pitcher finishes an over, another pitcher takes over and throws another over from the other end of the pitch; the batters remain on the side they were left on. Each time a batter is eliminated (out), a new batter comes in to pair with the batter who has not been eliminated.
The inning ends when the maximum number of legal pitches is reached, or if it is not possible to form another pair (usually when ten batters are out of eleven). One batter is not out. Once the inning is over, the roles are reversed and the team that bowled becomes the batter. After the team with the fewest points completes all its innings, that team loses.
Types of meetings
A Live Online Betting match may consist of one or two innings per team.
One-innings matches are played on a single day and are limited to a certain number of overs. Currently One-Day Internationals are limited to 50 overs per team. This match system is the one used for the Live Online Betting World Cup and is called "One Day International" (ODI). Domestic competitions vary between 40 and 50, while a new system of 20 overs is being successfully introduced in domestic competitions. ODIs can be played under artificial light and teams can wear colors; the ball is white.
Two-innings matches are played over several days: three or four for "first-class" competitions (domestic leagues such as the County Championship in England or the State Championship in New Zealand) and five for an international match (Test Match). If after this time the four innings have not been completed, the match ends in a draw. Each day, six hours are played in three two-hour sessions (approximately 30 overs per session), with a 40-minute lunch break and a 20-minute tea break. Each team plays two innings alternately, unless the team batting second fails to get within 200 runs of its opponent (150 in four-day matches), in which case, the opposing captain can force them to bat the two innings in succession (follow on). Teams wear white, the ball is maroon-red, and the matches are not played under artificial light.
Types of bowling
Fast bowlers are able to consistently achieve launch speeds of up to 150 km/h, for which they have to catch a run of about 20 to 30 meters. Weather conditions influence the swinging ball, and at a slightly slower speed of 130 to 140 km/h on a clear day, the ball would go straight. However, if the day is cloudy it starts to swing, i.e. it describes an unexpected arc that the bowler tries to make it go towards the wicket (in-swing) (thus eliminating the batsman by lbw when he misses the shot or bowls it) or outwards, achieving a seamer-like effect.
Slow bowlers (spinners) have a very different action: their run-up is only 2 or 3 m and they throw the ball at a speed of between 80 and 100 km/h. They base their action, not on speed, but on the spin given to the ball, either with the fingers or with the wrist.
Ways to make out
Knocking down with the ball any of the two bails (the bails) placed over the three stumps (the stumps) behind the batsman. It is usually enough to hit the sticks for the bails to fall.
Taking the ball before it falls to the ground once it has been hit by the batsman.
It is necessary to be in the field and not touch the edge of the field when catching the ball.3
Knocking the ball over the sticks, and therefore the crossbars, when the batter is in full run and the ball has been picked up by an infielder. This mode is called run out.
Related to run out: If the batter has not kept at least one foot on his base (safe zone, which is behind the batting crease) and when he misses the strike the player of the opposing team normally behind the batter (wicket-keeper), picks up the ball and knocks down the wickets. This mode is called stumped.
If the batsman places his body between the ball and the wickets, preventing the wickets from being knocked down by the ball. This action is called "leg before wicket".